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Post by Angrybirds on Jun 18, 2013 8:09:07 GMT -8
Frosted glass effect under "Tools."
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Post by Tek0516 on Jun 18, 2013 18:18:54 GMT -8
How would you like me to set up defeat conditions? Until one side hits 0, or try to add a "rout" condition.
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Post by Angrybirds on Jun 18, 2013 18:35:19 GMT -8
I think a rout condition could work, though in this case any stragglers/runaways would be run down and destroyed if they still potentially could pose a threat. Is there any way to take into account the fact that ships can't fight nearly as well if they're damaged?
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Post by AceOfSpace on Jun 19, 2013 7:56:28 GMT -8
Actually, I forgot the Amphibibots. Sorry, Ace! The bomber total is about 1724 per fleet, and 125 fighters per fleet. Everyone forgets the Amphibibots :n And the Drakodominatus Tyranny is apparently oblivious to the Amphibibots' presence.
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Post by Deleted on Jun 19, 2013 8:06:34 GMT -8
Actually, I forgot the Amphibibots. Sorry, Ace! The bomber total is about 1724 per fleet, and 125 fighters per fleet. Everyone forgets the Amphibibots :n And the Drakodominatus Tyranny is apparently oblivious to the Amphibibots' presence. Amphibibots, more than meets the eye. Anyways, can I go ahead and make that thread?
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Post by Angrybirds on Jun 19, 2013 9:00:53 GMT -8
Go ahead.
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Post by Tek0516 on Jun 19, 2013 16:20:03 GMT -8
So I ran a simple autoresolve program I created. Simply put, every round it destroys a small amount of the enemy fleet based on random numbers and how many ships you have remaining. (In exact values: it removes 0.05% to 0.2% of your remaining ships from the enemy fleet, keeping decimals.) This continues until one fleet is destroyed, "flees" or "routs".
In all my simulations the Etzan (11,000) vs Fleet B (2,250) usually ends in 10700-10800 vs whatever survives of the Miperiors. Note that this doesn't have to be near zero. I got this range even with Miperiors escaping with 25% of the fleet left, though with the Tarkan's faster warp running is not an option, only scattered routing units and surrendered vessels would probably survive.
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Post by Angrybirds on Jun 24, 2013 15:07:23 GMT -8
Also, gmfk, I'm just putting this out there right now:
If the Tarkans manage to win and take over the Miperiors Empire, I assure you it will not be permanent. If that happens, we'll find some cool, badass, and really interesting way for the Miperiors to reclaim their empire. You'd also have a lot of say on the occupation, and I'd need to consult you on practically everything. Are you fine with this? If not, that's perfectly fine, we can find a way to make it work.
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Post by Deleted on Jun 24, 2013 15:12:04 GMT -8
Lol, I understand I said "destroyed" that one time because we're kind of stuck between a wall and a hard place this time. At least we're less doomed than the Aeons were that one time
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Post by Angrybirds on Jun 24, 2013 15:25:53 GMT -8
At least we're less doomed than the Aeons were that one time Lol! On a somewhat unrelated note, what do you think of the results of the autoresolve? Tek and I were thinking of moving the battle at the bottom of the map along while simultaneously rping the Battle of Fleet A.
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Post by Deleted on Jun 24, 2013 18:24:16 GMT -8
I suppose the autoresolve worked alright. Did Tek say that 25% of Mip/Amp ships survived
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Post by Angrybirds on Jun 24, 2013 18:48:32 GMT -8
No, the entire fleet would be destroyed/disbanded because the Tarkans can outrun the Miperiors and Amphibibots.
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Post by Tek0516 on Jun 24, 2013 21:20:29 GMT -8
Essentially what I was saying is that no matter how much of the Miperior ships do survive (and don' get too optimistic) the outcome won't change by much.
Long story short: The Miperiors get their butts kicked no matter what, with depressingly low Tarkan casulties.
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Post by Angrybirds on Jun 24, 2013 21:24:30 GMT -8
Sorry
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Post by Deleted on Jun 25, 2013 8:08:59 GMT -8
No, I know, it's that Tek's original post confused me on that part. On a sidenote,
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Post by Angrybirds on Jun 25, 2013 9:00:07 GMT -8
Yep...
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Post by Angrybirds on Jun 29, 2013 12:50:54 GMT -8
Tek... God damnit, nearly all of our assumptions about the alcubierre drive were wrong... Talk on IRC asap?
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Post by Tek0516 on Jun 29, 2013 15:59:46 GMT -8
Tek... God damnit, nearly all of our assumptions about the alcubierre drive were wrong... Talk on IRC asap? So here's the summary: (my tablet died and I lostthe convo, so sorry if I missed something) - Each ship is in its own bubble, independent of each other. - Weapons fire won't stay in warp unless it has a warp drive - In other words, warp battles don't work the way we were doing them. In reality warp combat isn't very easy (nor are warp dive missiles cheap), we'll make things a bit easier for you, but it'll still be a bit more complex. - Warp combat is only possible at very close range when you can merge bubbles - Beyond that ships will be like very long range artillery, and limited to warp-equipped weaponry, which will basically be missiles. - Fighters and bombers will still work using mini warp drives, but range is also quite limited - While warp bubbles are merged all systems will function as normal - All tje intricacies of warp merging, etc will be ignored for your sakes. That'll be Starship Piloting 101's job.
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Post by Angrybirds on Jun 30, 2013 0:30:20 GMT -8
Yeah... Either we can go back, make the necessary changes to the battle and to our strategies, invent a new FTL system similar to the one we've been using, or summarize/autoresolve this and remember for next time.
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Post by Deleted on Jun 30, 2013 15:57:46 GMT -8
Aw D:
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